:: Technical reel, Oct 2013
A very quick tutorial to show a technique to achieve controllers stick on mesh just like seen in Pixar Presto presentations. Very fast as based only on wraps (of lowpoly meshes) and blendshapes. If you don’t want to use wraps, you can use a script to connect the position of closest vertices between target mesh […]
My demo reel 2013 is up. Take a look here: http://www.youtube.com/watch?v=51j-nqaAxmU&feature=youtu.be Thanks!
Rig made for a tv mini series. Set up of various expression to drive the procedural walking. Each leg has its own procedural expression, so the local distance during walking are correctly evaluated for each leg.
While rebuilding entirely the website, I took some spare time to create this illustration. Enjoy it and keep crawling around for the new website
Hi all, My work and other stuff kept me away from updating the website for a long time. I am going to come up with a new webiste in the next weeks, with update contents and free tools for you. Stay tuned!
This is a demo of one of my latest tools. It is inspired to the Michael Comet’s pose space deformer plugin, but with a substantial difference: no extra plugin is needed. The pose space deformation is realized by creating a corrective blendshape target driven by a node network. Here is how it works: - Select […]
My “Mech Chameleon” illustration has been chosen as cover image for the Cinema 4d bookazine. You can check it out here: Cinema4D essentials
This tool is part of my personal toolset. It let’s you easily create, connect and animate animation based corrective blendshapes,. Just go to the frame you want to correct/deform, hit “Sculpt” and edit the shape of your mesh. The cool thing is that the script works on pose: you can sculpt the corrective shape in […]
Hi all. After the post talking about the math involving frequency for procedural animation, it is now time to talk about the randomness. During the production in studio we had to deal with the following question: instantiate some base objects along particles randomly to form a crowd, using the Maya Instancer, but having the control […]
Download it here: Key Baker Purpose: This plugin bakes the animation on the selected objects and save the bake on a file. You can then import and apply the baked animation just by browsing the bake file in the Import tab. How it works: For each selected object, the script saves the values of each […]